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Dictator game

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Dictator game

In social psychology and economics, the dictator game is a popular experimental instrument that is a derivative of the ultimatum-game. It involves a single decision by the "dictator" player: given an amount of money, how much to keep and how much to send to another player. Although the "dictator" has the most power, the game has mixed results based on different behavioral attributes. The results – where most dictators choose to send money – evidence the role of fairness and norms in economic behavior, and undermine the assumption of narrow self-interest when given the opportunity to maximise one's own profits.

Description The dictator game is a derivative of the ultimatum-game, in which one player (the proposer) provides a one-time offer to the other (the responder). The responder can choose to either accept or reject the proposer's bid, but rejecting the bid would result in both players receiving a payoff of 0. In the dictator game, the first player, "the dictator", determines how to split an endowment (such as a cash prize) between themselves and the second player (the recipient). The dictator's action space is complete and therefore is at their own will to determine the endowment, which ranges from giving nothing to giving all the endowment. The recipient has no influence over the outcome of the game, which means the recipient plays a passive role.

While the ultimatum game is informative, it can be considered an over simplified model when discussing most real-world negotiation situations. Real-world games tend to involve offers and counteroffers while the ultimatum game is simply player one placing forward a division of an amount that player 2 has to accept or reject. Based on this limited scope, it is expected that the second player will accept any offer they are given, which is not necessarily seen in real world examples.

In the original dictator game, the dictator and the recipient were randomly selected and completely unknown. However it was found that the result was different depending on the social distance between the two parties. The level of "social distance" that a dictator and a recipient have changes the ratio of endowment that the dictator is willing to give. If the dictator in the game has anonymity with the recipient, resulting in a high level of social distance, they are most likely to give less endowment, whereas players with a low level of social distance, whether they are very familiar with each other or shallowly acquainted, are more likely to give a higher proportion of the endowment to the recipient.

Experiments In 1988, a group of researchers at the University of Iowa conducted a controlled experiment to evaluate the homo economicus model of behavior with groups of voluntarily recruited economics, accounting, and business students. These experimental results contradict the homo economicus model, suggesting that players in the dictator role take fairness and potential adverse consequences into account when making decisions about how much utility to give the recipient. A later study in neuroscience further challenged the homo economicus model, suggesting that various cognitive differences among humans affect decision-making processes, and thus ideas of fairness.

Experimental results have indicated that adults often allocate money to the recipients, reducing the amount of money the dictator receives. These results appear robust: for example, Henrich et al. discovered in a wide cross-cultural study that dictators allocate a non-zero share of the endowment to the recipient. In modified versions of the dictator game, children also tend to allocate some of a resource to a recipient and most five-year-olds share at least half of their goods.

A number of studies have examined psychological framing of the dictator game with a version called "taking" in which the player "takes" resources from the recipient's predetermined endowment, rather than choosing the amount to "give". Some studies show no effect between male and female players, but one 2017 study reported a difference between male and female players in the taking frame, with females allocating significantly more to the recipient under the "taking" frame compared to the "giving" frame, while males showed exactly the opposite behavior – nullifying the overall effect.

In 2016, Bhogal et al. conducted a study to evaluate the effects of perceived attractiveness on decision-making behavior and altruism in the standard dictator game, testing theories that altruism may serve as a courtship display. This study found no relationship between attractiveness and altruism.

If these experiments appropriately reflect individuals' preferences outside of the laboratory, these results appear to demonstrate that either: # Dictators' utility functions include only money that they receive and dictators fail to maximize it. # Dictators' utility functions may include non-tangible harms they incur (for example self-image or anticipated negative views of others in society), or # Dictators' utility functions may include benefits received by others.

Additional experiments have shown that subjects maintain a high degree of consistency across multiple versions of the dictator game in which the cost of giving varies. This suggests that dictator game behavior is well approximated by a model in which dictators maximize utility functions that include benefits received by others, that is, subjects are increasing their utility when they pass money to the recipients. The latter implies they are maximizing a utility function that incorporates the recipient's welfare and not only their own welfare. This is the core of the "other-regarding" preferences. A number of experiments have shown that donations are substantially larger when the dictators are aware of the recipient's need of the money. Other experiments have shown a relationship between political participation, social integration, and dictator game giving, suggesting that it may be an externally valid indicator of concern for the well-being of others. Regarding altruism, recent papers have shown that experimental subjects in a lab environment do not behave differently to other participants in an outside setting. Studies have suggested that behavior in this game is heritable.

Challenges The idea that the highly mixed results of the dictator game prove or disprove rationality in economics is not widely accepted. Results offer both support of the classical assumptions and notable exceptions which have led to improved holistic economic models of behavior. Some authors have suggested that giving in the dictator game does not entail that individuals wish to maximize others' benefit (altruism). Instead they suggest that individuals have some negative utility associated with being seen as greedy, and are avoiding this judgment by the experimenter. Some experiments have been performed to test this hypothesis with mixed results.

Variants The Trust Game is similar to the dictator game, but with an added first step. It is a sequential game involving two players, the trustor and the trustee. Initially called the Investment Game by Berg, Dickhaut and McCabe in 1995, the trust game originated as a design experiment to study trust and reciprocity in an investment setting. In the trust game, the trustor first decides how much of an endowment to give to the trustee. The trustor is also informed that whatever they send will be tripled by the experimenter. Then the trustee (now acting as a dictator) decides how much of this increased endowment to allocate to the trustor. Thus the dictator's (or trustee's) partner must decide how much of the initial endowment to trust with the dictator (in the hopes of receiving the same amount or more in return). In this game, it is all about trust and trustworthiness in order to determine the behavior of the two players. Since trust is an important factor in economic behavior, trust and trustworthiness must be addressed at an individual level by utilizing experimental designs involving both roles in different trust games. Later research introduced variants of the trust game that allow players to gather information about a partner's past behavior before deciding whether to trust them; one study found that people acquire less information when their inquiries are visible to the partner, indicating that impression-management concerns can constrain information gathering in trust decisions.

Betrayal aversion is another major factor that weighs the impact of trust and risk, determining whether trusting another person is equivalent to taking a risky bet. Initially coined by Bohnet and Zeckhauser, betrayal aversion could prevent the trustor from not trusting the trustee due to the social risk of having zero payoffs.

Snir (2014) further explored these dynamics by allowing dictators to determine the probability of selecting each of three possible allocations of €12 between themselves and a recipient:

The findings indicate that, on average, dictators chose the selfish allocation (Option A) 70% of the time, regardless of whether the recipients were only aware of the outcomes or also knew the probabilities.

The effect of the sum available for distribution Forsythe et al. (1994) found that doubling the available sum from $5 to $10 did not change the proportion of the "pie" the dictator allocated to the recipient.

Similarly, Carpenter et al. (2005) observed that increasing the sum from $10 to $100 did not affect the relative share given by the dictator.

However, List and Cherry (2008) found that increasing the sum from $10 to $100 led to an increase in donations, but by less than the proportional increase in the total amount.

Engel (2011) conducted a meta-analysis and concluded that as the available sum increased, dictators tended to keep a larger proportion for themselves. This led to decreased generosity, although only a few participants opted for full selfishness. Nonetheless, some chose to take money from the recipient.

The effect of anonymity Dufwenberg and Muren (2006) examined how anonymity affects giving by conducting two versions of the dictator game:

In one version, dictators sat next to each other and publicly circled the amount they chose to give. Payments were also made in front of everyone. # In another version, the decision was made in a private room.

The results showed that public payments decreased the average level of giving.

Similarly, Charness and Gneezy (2008) compared a completely anonymous dictator game (where neither party knew each other's identity) to one where each dictator knew the recipient's last name. Removing full anonymity increased giving from 18.3% to 27.2%. Bechler et al. (2015) found that this effect persisted even when the available sum was increased.

Goeree et al. (2010) conducted a study mapping students' social networks in a California high school. He finds that the closer the social ties between the dictator and the recipient, the higher the level of giving.

Andreoni and Rao (2011) found that giving increased significantly when the recipient could directly ask the dictator for a donation. Engel's (2011) meta-analysis of 20,813 observations showed that familiarity increased giving by an average of 0.658 percentage points. In this setup, the number of participants choosing to keep all the money significantly increased. In a follow-up study (Hoffman et al., 1996), the researchers manipulated anonymity levels and found that giving decreased as anonymity increased.

The effect of messages and subtle cue Brañas-Garza (2007) conducted a dictator game where participants received an instructional note stating: "Remember, the decision is yours." This subtle message significantly increased giving.

Burnham (2003) found that showing participants a picture of the recipient did not affect the number of people who chose to give $0, but those who did give ended up donating more.

Rigdon et al. (2009) tested the impact of subtle visual cues by presenting two different images to participants:

A neutral arrangement of three dots. # Three dots arranged to resemble a pair of watching eyes.

Dictators exposed to the eye-like pattern gave more, with a particularly strong effect on male participants. This suggests that even minimal social cues can influence generosity.

The effect of the way the money was obtained The dictator game examines how much an individual is willing to give to another person. However, giving behavior is influenced by how the dictator obtained their money.

Hoffman et al. (1994) assigned dictator roles based on performance in a test,

Oxoby and Spraggon (2008) further found that when the recipient had to earn the sum available for distribution, dictators were more generous, sometimes even giving more than 50%. These results suggest that perceptions of fairness depend on whether wealth was acquired by luck or effort. When money is earned through personal effort, people feel less obligated to share it. However, if the money is obtained by chance, the expectation of fairness increases.

See also *[[impunity-game]] *Neuroeconomics *[[ultimatum-game]] *[[prisoner's-dilemma]] *[[public-goods-game]] *Social preferences

References <references />

Further reading * Concludes that people tend to be more generous if there is a picture of a pair of eyes watching them. * * For a recent review of the dictator game in experiments see Angela A. Stanton: [Evolving Economics: Synthesis](https://ideas.repec.org/p/pra/mprapa/767.html)