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Facility location (competitive game)

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Facility location (competitive game)

The competitive facility location game is a kind of competitive game in which service-providers select locations to place their facilities in order to maximize their profits. The game has the following components: There are several consumers who need a certain service, e.g, electricity connection. There are several producers that can supply this service, e.g, electricity companies. Each producer can build its facility (e.g, a power station) in one of several locations. For every pair of consumer (C) and location (L), there is a fixed cost of serving C from L (e.g, depending on the distance between the power station and the consumer's house). This cost is denoted Cost[C,L].

The game is a sequential-game with three steps: # Each producer selects a location for placing its facility. # Each producer set a price for each user (price discrimination is allowed, since there is a different cost for serving different consumers). # Each consumer selects a facility to connect to.

For each consumer-producer pair: The gain of the consumer for connecting to the producer's facility is his value minus the price; The gain of the producer is the price minus the cost of serving the consumer; * The social welfare of this pair is the sum of the gains, i.e, the consumer's value minus the service cost.

Equilibrium We analyze the game using backward-induction.

Step 3 is simple: each consumer just selects the cheapest facility.

Step 2 is also quite simple. Suppose a producer P has its facility in location L. Then, the price it takes from consumer C must be at least Cost[C,L]. Suppose the locations are ordered in increasing order of the cost, i.e, the locations are L1, L2, ... such that Cost[C,L1]<Cost[C,L2]<... Then, the producer whose facility in location L1 can always win the consumer by offering him the price Cost[C,L2]. This is because the producer whose facility is L2 cannot offer a lower price. Therefore, in step 2 each producer sets the price to consumer C according to the cost of the next-cheapest producer.

Step 1 - the facility-location step - is more challenging to analyze (this is why the game is named after this step). It is possible to prove that this is a potential-game (The potential is the total social-welfare; when a new producer enters the game, the increase in social-welfare exactly equals the producer's profit).

See also * Facility location (optimization problem) * [[facility-location-(cooperative-game)]]

References