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Ludus Coriovalli

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Ludus Coriovalli

With the general-game-playing software Ludii referencing similar games, researchers used artificial intelligence to play the game using various possible rulesets, following the wear patterns to represent where objects would have moved. According to the study, the most likely gameplay result was a two-player blocking game in which one player uses two pieces on one end of the board, while the other player attempts to block their moves with four pieces on the opposite end; although it is possibly that multiple variations were played. Before this, the earliest known example of a blocking game appeared during the medieval period. Based off this, it is possible that they originated centuries earlier.

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