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On Numbers and Games

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On Numbers and Games

The book is roughly divided into two sections: the first half (or Zeroth Part), on numbers, the second half (or First Part), on games. In the Zeroth Part, Conway provides axioms for arithmetic: addition, subtraction, multiplication, division and inequality. This allows an axiomatic construction of numbers and ordinal arithmetic, namely, the integers, reals, the countable infinity, and entire towers of infinite ordinals. The object to which these axioms apply takes the form {L|R}, which can be interpreted as a specialized kind of set; a kind of two-sided set. By insisting that L<R, this two-sided set resembles the Dedekind cut. The resulting construction yields a field, now called the surreal-numbers. The ordinals are embedded in this field. The construction is rooted in axiomatic set theory, and is closely related to the Zermelo–Fraenkel axioms. In the original book, Conway simply refers to this field as "the numbers". The term "surreal numbers" is adopted later, at the suggestion of Donald Knuth.

In the First Part, Conway notes that, by dropping the constraint that L<R, the axioms still apply and the construction goes through, but the resulting objects can no longer be interpreted as numbers. They can be interpreted as the class of all two-player games. The axioms for greater than and less than are seen to be a natural ordering on games, corresponding to which of the two players may win. The remainder of the book is devoted to exploring a number of different (non-traditional, mathematically inspired) two-player games, such as nim, hackenbush, and the map-coloring-games col and snort. The development includes their scoring, a review of the sprague–grundy-theorem, and the inter-relationships to numbers, including their relationship to infinitesimals.

The book was first published by Academic Press in 1976, , and a second edition was released by A K Peters in 2001 (), containing a new prologue and an epilogue by Conway and several updates in the text. The currently available book by CRC Press, who acquired A K Peters in 2010, is printed in a notably bad quality, see the example at the end of this article.

Zeroth Part ... On Numbers In the Zeroth Part, Chapter 0, Conway introduces a specialized form of set notation, having the form {L|R}, where L and R are again of this form, built recursively, terminating in , which is called 0. We consider a player who must play a turn but has no options to have lost the game. Given this game 0 there are now two possible sets of options, the empty set and the set whose only element is zero. The game {0|} is called 1, and the game {|0} is called -1. The game {0|0} is called * (star), and is the first game we find that is not a number.

All numbers are positive, negative, or zero, and we say that a game is positive if Left has a winning strategy, negative if Right has a winning strategy, or zero if the second player has a winning strategy. Games that are not numbers have a fourth possibility: they may be fuzzy, meaning that the first player has a winning strategy. * is a fuzzy game.

See also winning-ways-for-your-mathematical-plays*

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