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Quantum refereed game

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Quantum refereed game

Definition An <math>n</math>-turn quantum referee performs <math>n</math> rounds of interaction with the player Alice and Bob. Each interaction involves receiving some quantum states from Alice and Bob, processing the quantum states together with the "left-over" state from the previous interaction, producing some output state, and sending part of the output state to the players. At the end of the <math>n</math> rounds, the referee processes the final state received from the players and decides the pay-off for Alice and Bob. The role of the referee is to pass along qubits to players Alice and Bob. It is the referee's job to entangle the qubits, which is argued to be essential in quantum games. When Alice and Bob return the qubits to the referee, the referee then checks their final states.

Mathematically, an n-turn referee is a measuring co-strategy <math>\{R_a:a\in\Sigma\}</math> whose input spaces <math>\mathcal X_1,\cdots, \mathcal X_n</math> and output spaces <math>\mathcal Y_1,\cdots, \mathcal Y_n</math> are of the form

:<math>\mathcal X_k = \mathcal A_k\otimes \mathcal B_k</math> and <math> \mathcal Y_k = \mathcal C_k\otimes\mathcal D_k</math>

for complex Euclidean spaces <math>\mathcal A_k,\mathcal B_k,\mathcal C_k</math> and <math>\mathcal D_k,\ 1\leq k\leq n</math>.

<math>\mathcal A_k,\mathcal B_k</math> represent the message sent by the referee to Alice and Bob during turn <math>k</math>, and <math>\mathcal C_k,\mathcal D_k</math> correspond to their responses. At the end of <math>n</math> turns, the referee produces an output <math>a\in\Sigma</math>

An <math>n</math>-turn quantum refereed game consists of an n-turn referee along with functions <math> V_A, V_B:\Sigma\mapsto\mathbb R</math> that maps each measurement output <math> a</math> to Alice's and Bob's pay-off.

Individual quantum refereed games may place specific restrictions on strategies Alice and Bob can choose from. For example, in nonlocal games and pseudo-telepathy games, Alice and Bob are allowed to share entanglement but are forbidden from communicating. In general, such restrictions may not apply in quantum refereed games.

A language L is considered to have a refereed game with error ε if it has a polynomial time verifier satisfying these conditions: for each string x∈L Alice (the yes prover) can convince the referee to accept x with probability of at least 1-ε regardless of Bob's strategy (the no prover) and for each string x∉L Bob can convince the referee to reject x with a probability of at least 1-ε regardless of Alice's strategy.

Zero-sum games Similar to a classical zero-sum-game, a zero-sum quantum refereed game  A turn consists of the referee sending a message to the prover (Alice or Bob) and then Alice or Bob sending a response back to the referee.

Quantum interactive proof with competing provers A quantum interactive proof with two competing provers is a generalization of the single prover quantum interactive proof system. It can be modelled by zero-sum refereed games where Alice and Bob are the competing provers, and the referee is the verifier. The referee is assumed to be computationally bounded (polynomial size quantum circuit), whereas Alice and Bob can be computationally unrestricted. Alice, Bob and the referee receive a common string, and after fixed rounds of interactions (exchanging quantum information between the provers and the referee), the referee decides whether Alice wins or Bob wins.

Classical games In the classical setting, RG can be viewed as the following problem. Alice, Bob, and the referee is given some statement. Alice is trying to convince the referee that the statement is true while Bob is trying to convince the referee that the statement is false. The referee, who has limited computing power, will look at the proofs provided by Alice and Bob, ask them questions, and at the end of the day decide which player is correct (wins). The goal is for the referee to find an algorithm such that if the statement is true, there is a way for Alice to win with probability greater than 3/4, and if the statement is false, there is a way for Bob to win with probability greater than 3/4. This probability is equal to 1-ε.

Quantum games Quantum interactive proof systems with competing provers is a generalization of the classical RG where the referee is now restricted to polynomial-time generated quantum circuits and may exchange quantum information with the players. it follows that QRG ⊆ EXP.

See also *Min-max theorem *Semidefinite programming *QIP (complexity)

References