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Round-robin item allocation

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Round-robin item allocation

Setting There are m objects to allocate, and n people ("agents") with equal rights to these objects. Each person has different preferences over the objects. The preferences of an agent are given by a vector of values - a value for each object. It is assumed that the value of a bundle for an agent is the sum of the values of the objects in the bundle (in other words, the agents' valuations are an additive set function on the set of objects).

Description The protocol proceeds as follows:

Number the people arbitrarily from 1 to <math>n</math>; # While there are unassigned objects: #* Let each person from 1 to <math>n</math> pick an unassigned object.

It is assumed that each person in their turn picks an unassigned object with a highest value among the remaining objects.

Additivity requirement The round-robin protocol requires additivity, since it requires each agent to pick their "best item" without knowing what other items they are going to get; additivity of valuations guarantees that there is always a "best item" (an item with a highest value). In other words, it assumes that the items are independent goods. The additivity requirement can be relaxed to weak additivity.

Properties The round-robin protocol is very simple to execute: it requires only m steps. Each agent can order the objects in advance by descending value (this takes <math>O(m \text{log}m)</math> time per agent) and then pick an object in time <math>O(1)</math>.

The final allocation is EF1 - envy-free up to one object. This means that, for every pair of agents <math>i</math> and <math>j</math>, if at most one object is removed from the bundle of <math>j</math>, then <math>i</math> does not envy <math>j</math>.

: Proof: For every agent <math>i</math>, divide the selections made by the agents to sub-sequences: the first subsequence starts at agent 1 and ends at agent <math>i-1</math>; the latter subsequences start at <math>i</math> and end at <math>i-1</math>. In the latter subsequences, agent <math>i</math> chooses first, so they can choose their best item, so they do not envy any other agent. Agent <math>i</math> can envy only one of the agents <math>1,...,i-1</math>, and the envy comes only from an item they selected in the first subsequence. If this item is removed, agent <math>i</math> does not envy. Additionally, round-robin guarantees that each agent receives the same number of items (m/n, if m is divisible by n), or almost the same number of items (if m is not divisible by n). Thus, it is useful in situations with simple cardinality constraints, such as: assigning course-seats to students where each student must receive the same number of courses.

Efficiency considerations Round-robin guarantees approximate fairness, but the outcome might be inefficient. As a simple example, suppose the valuations are:

Round-robin, when Alice chooses first, yields the allocation <math>(zxv, ywu)</math> with utilities (24,23) and social welfare 47. It is not Pareto efficient, since it is dominated e.g. y the allocation <math>(yxw, zvu)</math>, with utilities (25,25).

An alternative algorithm, which may attain a higher social welfare, is the Iterated maximum-weight matching algorithm. In each iteration, it finds a maximum-weight matching in the bipartite graph in which the nodes are the agents and the items, and the edge weights are the agents' values to the items. In the above example, the first matching is <math>(y,z)</math>, the second is <math>(w,x)</math>, and the third is <math>(u,v)</math>. The total allocation is <math>(ywu,zxv)</math> with utilities (18,32); the social welfare (- the sum of utilities) is 50, which is higher than in the round-robin allocation.

Note that even iterated maximum-weight matching does not guarantee Pareto efficiency, as the above allocation is dominated by (xwv, zyu) with utilities (19,36).

Strategy considerations Round-robin is not a truthful mechanism. As an example, suppose there are 60 items which Alice values at 60,59,...,2,1. George ranks the items as follows (where we use Alice's valuation as the item name): 59 > 57 > ... > 3 > 1 > 2 > 4 > ... > 58 > 60.

Alice plays first. If she reports her true valuations, she gets the thirty even-valued items (60,58,...,4,2) as George takes the thirty odd-valued ones, so Alice's value is 930. But if Alice reports 59 > 57 > .., > 25 > 23 > 60 > 58 > ... > 24 > 22 > ... then she first gets ten odd-valued items 59, 55, ..., 27, 23 and then 20 even-valued ones 60, 58, ..., 24, 22, and her value is 410+820=1230. Instead of the ten low-valued even items 2,...,20 she got ten high-valued odd items; her gain is 21 + 23 + ... + 37 + 39 = 300.

Round-robin for groups The round-robin algorithm can be used to fairly allocate items among groups. In this setting, all members in each group consume the same bundle, but different members in each group may have different preferences over the items. This raises the question of how each group should decide which item to choose in its turn. Suppose that the goal of each group is to maximize the fraction of its members that are "happy", that is, feel that the allocation is fair (according to their personal preferences). Suppose also that the agents have binary additive valuations, that is, each agent values each item at either 1 ("approve") or 0 ("disapprove"). Then, each group can decide what item to pick using weighted approval voting:

The resulting algorithm is called RWAV (round-robin with weighted approval voting). The weight function w(r,s) is determined based on an auxiliary function B(r,s), defined by the following recurrence relation:

* <math>B(r,s) := 1 ~~\text{if}~~ s\leq 0; </math>

<math>B(r,s) := 0 ~~\text{if}~~ 0<s ~\text{and}~ r<s; </math> <math>B(r,s) := \min\bigg[ \frac{1}{2}[B(r-1,s)+B(r-1,s-1)] , B(r-2,s-1) \bigg] ~~\text{otherwise}</math>.

Intuitively, B(r,s) of an agent represents the probability that the agent is happy with the final allocation. If s ≤ 0, then by definition this probability is 1: the agent needs no more goods to be happy. If 0<s and r<s, then this probability is 0: the agent cannot be happy, since they need more goods than are available. Otherwise, B(r,s) is the average between B(r-1,s) - when the other group takes a good wanted by the agent, and B(r-1,s-1) - when the agent's group takes a good wanted by the agent. The term B(r-2,s-1) represents the situation when both groups take a good wanted by the agent. Once B(r,s) is computed, the weight function w is defined as follows: <blockquote><math>w(r,s) := B(r,s) - B(r-1,s)</math> </blockquote>When using this weight function and running RWAV with two groups, the fraction of happy members in group 1 is at least B(r, s(r)), and the fraction of happy members in group 2 is at least B(r-1, s(r)).

2. When agents have more complex cardinality constraints (i.e., the items are divided into categories, and for each category of items, there is an upper bound on the number of items each agent can get from this category), round-robin might fail. However, combining round-robin with the envy-graph-procedure gives an algorithm that finds allocations that are both EF1 and satisfy the cardinality constraints.

3. When agents have different weights (i.e., agents have different entitlement for the total items), a generalized round-robin protocol called weighted round-robin guarantees EF1 when the items are goods (- valued positively by all agents) and the reversed weighted round-robin guarantees EF1 when the items are chores (-valued negatively by all agents).

See also Round-robin is a special case of a picking-sequence.

Round-robin protocols are used in other areas besides fair item allocation. For example, see round-robin scheduling and round-robin tournament.

References