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Rubinstein bargaining model

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Rubinstein bargaining model

Prior to Rubinstein's work, cooperative-game-theory approaches like the Nash bargaining solution provided normative benchmarks for surplus division based on axiomatic principles but did not model the strategic process of negotiation. Rubinstein's key innovation was to incorporate time preference (discounting) and the threat of perpetual disagreement into a non-cooperative framework, yielding a unique subgame-perfect-equilibrium that reflects the strategic behavior of agents over time.

In the model, the player who makes the first offer generally receives a larger share of the surplus, with the exact division determined by the players' discount factors. This first-mover advantage diminishes as players become more patient (i.e., as discount factors approach 1), leading the solution to converge to an equal split in the limit. Rubinstein's model has become one of the most influential findings in game theory, inspiring extensive literature on bargaining with incomplete information, multiple players, and various extensions, and providing theoretical foundations for understanding negotiation in economics, political science, and other fields.

Requirements A standard Rubinstein bargaining model has the following elements:

Solution Consider the typical Rubinstein bargaining game in which two players decide how to divide a pie of size 1. An offer by a player takes the form x = (x1, x2) with x1 + x2 = 1 and <math>x_1,x_2 \geqslant 0</math>. Assume the players discount at the geometric rate of d, which can be interpreted as cost of delay or "pie spoiling". That is, 1 step later, the pie is worth d times what it was, for some d with 0&lt;d&lt;1.

Any x can be a nash-equilibrium outcome of this game, resulting from the following strategy profile: Player 1 always proposes x = (x1, x2) and only accepts offers x where x1' ≥ x1. Player 2 always proposes x = (x1, x2) and only accepts offers x where x2' ≥ x2.

In the above Nash equilibrium, player 2's threat to reject any offer less than x2 is not credible. In the subgame where player 1 did offer x2' where x2 > x2' > d x2, clearly player 2's best response is to accept.

To derive a sufficient condition for subgame-perfect-equilibrium, let x = (x1, x2) and y = (y1, y2) be two divisions of the pie with the following property:

x2 = d y2, and #y1 = d x1,

i.e.

x = (x1, x2), and #y = (d x1, <math>\frac{1}{d}x_2</math>).

Consider the strategy profile where player 1 offers x and accepts no less than y1, and player 2 offers y and accepts no less than x2. Player 2 is now indifferent between accepting and rejecting, therefore the threat to reject lesser offers is now credible. Same applies to a subgame in which it is player 1's turn to decide whether to accept or reject. In this subgame perfect equilibrium, player 1 gets 1/(1+d) while player 2 gets d/(1+d). This subgame perfect equilibrium is essentially unique.

A Generalization When the discount factor is different for the two players, <math>d_1</math> for the first one and <math>d_2</math> for the second, let us denote the value for the first player as <math>v(d_1, d_2)</math>. Then a reasoning similar to the above gives

<math>1-v(d_1, d_2) = d_2 \times v(d_2, d_1)</math> <math>1-v(d_2, d_1) = d_1 \times v(d_1, d_2)</math>

yielding <math> v(d_1, d_2) = \frac{1 - d_2}{1 - d_1 d_2}</math>. This expression reduces to the original one for <math>d_1 = d_2 = d</math>.

Desirability Rubinstein bargaining has become pervasive in the literature because it has many desirable qualities:

References ## Further reading *