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Slow play

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Slow play

David Sklansky defines the following conditions for profitable slow plays: A player must have a very strong hand. The free card or cheap card the player is allowing to his opponents must have good possibilities of making them a second-best hand. That same free card must have little chance of giving an opponent a better hand or even giving them a draw to a better hand on the next round with sufficient pot odds to justify a call. The player must believe that he will drive out opponents by showing aggression, but can win a big pot if the opponents stay in the pot. * The pot must not yet be very large.

:Seven-card stud example :In a seven-card stud game, Ted's first three cards are all fours. Alice with a king showing bets first, Ted raises and Alice calls. On the next round, Alice catches another king, and Ted miraculously catches the last four (making four-of-a-kind). Ted suspects Alice has two pair or three kings, and Alice suspects that Ted has two pair or three fours. Alice bets again, and Ted just flat calls. Ted decides to just call for next round or two, and maybe even check if Alice doesn't bet, rather than raising, for several reasons. Ted's hand is so strong that the chance of getting beaten is negligible, so he doesn't need protection. If Alice just has two pair and Ted acts strongly, Alice may think Ted has three fours and fold if she doesn't improve. By allowing Alice to continue for smaller stakes, Ted hopes that Alice will improve to a very strong (but second best) hand that will induce her to bet, raise, or at least call in the later betting rounds.

Relationship between slow playing and bluffing Against observant opponents, the frequency of bluffing affects the effectiveness of slow playing, and vice versa. If a player's table image is that of an aggressive bluffer, slow playing is less important because his opponents will be more willing to call his usual bets and raises. Similarly, if a player is perceived as a "trappy" player (uses frequent slow plays), his bluffs are less likely to be respected (i.e., more likely to be called) because his opponents expect him to slow play his strong hands.

Check raising as a slow play A check-raise is not necessarily a slow play. Often, the purpose of a check-raise is to drive out opponents from a pot, which is the opposite of the goal of a slow play.

See also * [[bluff-(poker)]] * Poker jargon

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