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Trigger strategy

game-theory 297 tokens 4 outbound links

Trigger strategy

In game-theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed.

The level of punishment and the sensitivity of the trigger vary with different trigger strategies.

Trigger strategies *[[grim-trigger]] (the punishment continues indefinitely after the other player defects just once) *[[tit-for-tat]] (the punishment continues as long as the other player defects) *[[tit-for-tat|Tit for two tats]] (a more forgiving variant of tit for tat)

References ;Textbooks and general reference texts

;Classical paper on this subject